Users should have a good imagination to correctly understand how the product is going to work.Difficult to make edits to an already finished drawing.After all, at the very beginning of development, it is unlikely that you will need some feedback about color or design.Ĭreating paper prototypes is a collaborative process, that’s why it positively affects team communication and is a good starting point before interaction design prototyping. Still, the lack of details in a paper prototype allows you to focus more on the idea of your product rather than how the interface looks. But such prototypes, as a rule, have a low degree of elaboration, they contain only the most important information and have several restrictions (hard to interpret design, you can test paper prototypes only in person). Paper prototyping refers to the low-fidelity type, so don't worry about not being a designer, the implementation does not require any skills, just a pencil, paper, and your desire. This prototyping method is great to get a first impression of your product concept. The easiest and fastest way to prototype is by hand drawing on paper or something else (whiteboard). We usually divide prototypes according to their level of fidelity (the level of similarity with the final product) and the designer chooses the needed one depending on the stage of the design process and the desired goal. There are many ways you can create a prototype. The correct placement of the CTA and navigation elements, banners with promotions, and so on affects the conversion. UX prototyping means not only designing individual pages/screens of a product from a usability point of view but also drawing up a business strategy. Help the business owner increase conversion.When developing a design, a prototype is a kind of technical requirement, which has already been agreed upon with the customer and other project participants. Facilitate interaction with the customer and other team members.They don’t need to think about how to correctly arrange blocks and calculate the distance to individual elements. When directly creating a page design, the developer acts according to the plan. A well-developed structure and arrangement of blocks in the future will help the designer not to make great changes to the finished layout since the main part of the project will be coordinated. Receiving customer feedback at early stages and making improvements to the prototype takes almost no cost as opposed to making changes to the already implemented product. Making prototype a part of the design process allows designers to: UX design prototyping as a process is supposed to take place after you create wireframes (basic structure of the product interface) and before you’ve got the final product. But we recommend customizing the grid and using it to enhance your ideas. If you feel like the grid is killing creativity and gets you on track with the same old patterns, you can surely try working without raws and columns. You can work without a grid for sure, it will just take more time and effort to align the blocks of text and images within the web page. However, it is not mandatory to use grids. Digital products require symmetry and perfect alignment. Grids in UI design are more important than ever. And don’t be afraid to break out of the grid. Rather approach it as a certain logic that will help you bring design elements to order within the page. Adjust the height and width of the columns, change margins and sizes of the gutters to create the grid that will meet your needs. Mix several grids at the same time, or, in other words, play with the hierarchical grid. You can design your own grid and work with it. Image credit: Vivien Cseresznyés on Dribble
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